UDK Real Time Strategy
I created this project in Unreal Development Kit(UDK) as a level design project. I created the controls, camera, user interface, and level. This level is designed for 2-4 players in a medieval Real Time Strategy game where there is a possibility for 4 bases and three capture points. The capture points are a way for the players to generate extra resources in order to have an edge on the opposing players. All of the assets as well as the landscape was modeled and textured by me except for the castle pieces, trees, and rocks.
Source code: